second command is cl_interp_ratio. trash. Ping is only one of a handful of things that used to measure how reliable a network connection is. 014. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0. reason for the post: recently decided to start using custom interp but while scout and solly feel better now, medic’s arrows feel. float m_fLerpTime = 0. However, when I try and check the settings ingame through the console it says. cl_cmdrate and cl_updaterate should be 66 - the maximum vanilla server tickrate. alternatively you can use cl_interp 0 which will lock your interp to the server's tick timing, and then you can adjust how many frames worth of time you want your interp to be with cl_interp_ratio, making it a little easier to mess with and probably being the best option if you want more reliable interp on all. 033 -- the minimum interp you can use is 30. Community News tf2pickup. Only time you can do it. For example, cl_interp 0. ago. I knew that in some cases changing the cl_interp can be abusable (and also an excuse to cry when a spy kills you), and also, with Valve vision, changing values to commands that doesnt appear in Options/Adv. 2 ms and when i entered cl_interp 0 it became 14. This will automatically put you on the servers default tickrate regardless of what it is. posted about 5 years ago. 1. 1/ 128 = 0. many people use custom interp settings depending on their internet connection however there's a problem with some of those. 034 cl_interp 0. It isn't just face stabbing, it's face stabbing from so many meters away or from different elevations. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. If there are a lot of tall spiked lines coming from the graph, the server has problems with packet loss and you should find a different server. You can always grab a network config that lines up with your general internet preformance. For spy. #2. Lerp can be very high for sniper since you're not super speed dependent. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. #6. cl_interp 0. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. Automatically enabling damage numbers (which. 05; cl_interp_ratio 2" for Scout and Sniper. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit or miss their hitbox. 0303 on bad connections = . 03125. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Pretty-Buy7692 •. This is because then you will use the smallest possible time interval the server allows. 1 is default in TF2. I have been looking for different configurations of interp, thanks to some members of the community and I have been able to configure different configurations, some have their pros and cons. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". 2. just another one of those “i got a 4k on this interp clearly it should be at 0. cl_interp "0" // Interpolate x seconds from game (0. You can not get away with this in TF2. All gists Back to GitHub Sign in Sign up. 033 if you prefer hitscan, as these are the. Don't ever change interp with the cl_interp command. 18. 2 ms then you'll need to fix it. 0227272;cl_interp_ratio 1. Jul 17, 2017 @ 6:02am Please elaborate. The cl_updaterate, cl_interp_ratio, and cl_interp ConVars control interpolation (and lag compensation) in the following relationship. Reply. 035 (0. i noticed that when computing lerptime: Code: float CLagCompensation::ComputeLerpTime() const. 0303/interp_ratio 2 TF2 isn't using the previous packet/snapshot to interpolate it uses the next one. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. cfg file can help increase the likelihood of hitting a fast-moving enemy. I’ve seen some people use . If 2 Spies backstab at the same time, the "cl_interp 0. 029999, using the equation, gives us a tolerance value of -0. It’s a lousy excuse by cheating Spies using backtrack scripts. 0325 cl_interp_ratio 1 cl_updaterate 66 cl_cmdrate 66 cl_pred_optimize 2 cl_smooth 0. cfg files - remember to set it back to 1 for projectile classes. cl_cmdrate 1000. Despite it being released in 2007, it can be a challenge to run at a steady framerate. A Team Fortress 2 (TF2) Config Script in the Other/Misc category, submitted by Sylvedoge. 7 раз в секунду, в то время как. I mean, I decided to use Cl_interp 5 and fail a bunch. 01 cl_updaterate 40 rate 35000 tf_mm_custom_ping 100 tf_mm_debug_level 0 lod_TransitionDist -1 r_worldlightmin 0. posted about 10 years ago. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. May 7, 2019 @ 4:57pm. 0152. Firing through small holes in walls minimizes the space enemies can shoot back through. tf2-settings. What this means is that interpolation will go back. 033 alias "+winger" "slot2" alias "-winger" "lastinv". cl_interp 0 cl_interp_ratio 2. Jul 15 @ 5:42pm mastercomfig. (still dont know if its placebo or not but its not the question) but its seems that since last update it no longer work so im here just asking for someone to help with a little test it seems that the reason is because u can no longer put cl. Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. quote • multi-quote • link. For me, NPCs are laggy when my cl_interp setting is below 0. Method 2. c_interp is a command that creates false lag. RADAR-MAN • 8 yr. Members Onlinei actually downloaded woolen's configs and i feel a lot more comfortable playing spy viewmodel_fov 110 cl_cmdrate 66 cl_interp 0. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1 is fine. ragdoll_sleepaftertime 0. either of them set to the values they are cause a delay on your and the enemies screen totaling up to about 200ms. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. After you start the game open the console and type cl_interp then hit enter and make sure it gives you back the the value 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. #1. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. cl_updaterate 100000. What leads me to believe this is how Chris set up his FPS Configs. I find that a good all around interp is 30-33. Change the extension to . "More recent Source games have the cl_interp_ratio cvar. 0. 0 interp is impossible unless offline or local server. For obvious reasons, cl_interp_ratio should always be a whole number. 2016-10-22 06:55. if you want to see the default of a command open the console and just type the command. tf2-settings. 030303 from below. #4. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). limit your ping when searching for casual games. Also try changing cl_interp to 0 so that it will always be at the lowest possible setting. It is kinda like a joke. 0325. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. This is wrong -- frames are used for much more. Scripting is the use of configuration files (. Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. Now you need to change the files name and extension. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. notzkah. This is a general guideline for cl_interp_ratio and which value to choose: Choose 1 if you have basically no packet loss or packet loss is very uncommon;. The second number is cl_interp_ratio divided by cl_updaterate. // desirable than a variable but sometimes high framerate. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. It is highly advised to set your interp itself as low as possible. = x) next to your current settings. • 6 yr. . 035 секунд - это 35мс). cl_updaterate 66. Copy and paste the code into your autoexec. If you have trouble counter sniping, buff, peek, and charge. 4, 1. ago cl_interp 0. The cvar "cl_interp_ratio" acts as a limiter for cl_interp and they are somewhat redundant. cl_interp - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0. Extra Features: Angle Cheat Patch (Patches angle-cheats. 0152/ratio 1 TF2 uses the snapshot previous to what you see and the next one to interpolate where everyone is in. 5 // Use an interp timing that accounts for occasional snapshot interval drops. I use cl_interp 0 in the above image to get the lowest possible cl_interp value. Interp . Source: I changed the interp value to see if there was a difference - high interp gets. your network cvars here are fine and the worst you should experience is a delay in your actions. >sv_client_max_interp_ratio 2. Рекомендую попробовать минимальное значение (0), и постепенно его. Team Fortress 2. Generate; Server config; Articles. Community News tf2pickup. The most crucial of these is the optimal interp settings for TF2. 0 = LAN. org launches tf2pickup. ago. cl_interp 0. You can wipe your configs by clearing your custom and cfg folders and launching. cfg or any other custom config file for TF2 in 2020. 3 ms (assuming 66 updaterate). 030303. I have heard a variety of rumors regarding interp, such as the commands used to enter it don't actually enter it, that TF2 does all the interp changes you need depending on your ping. Reset. cfg. But really after caving in last month and just going with one of the community easy config mods?This build is mainly going for pure single target damage (absolutely destroys heavy at close range, since hitting all your shots with the panic attack deals more than 100 dmg) rather and AOE and crowd control. In regards to interp, setting it to "0" will set it to the lowest rating possible. 0152 : Although valid in some cases and not a misconception, it’s worth noting that this setting means you will be subject to inaccurate extrapolation which is not in line with the server’s history, all for getting lower visual latency on. Chances are highly likely that you're using the game's default interp, and this video explains all you need to know about making it more reliable. Between the representation of the world you have on your monitor and the situation of the world on which the server works, there is a HUGE difference. After selecting "Properties", a window titled "Team Fortress 2. gg cl_interp 0. Interp settings. 0325; cl_interp_ratio 1; rate 97000; cl_updaterate 66; cl_cmdrate 66; 2. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. The title pretty much says it all really. JaditicRook • 6 yr. 033 if you prefer hitscan, as these are the. . cl_interp 0. You can change your lerp time by using console command cl_interp <time>, where <time> is lerp time in seconds. These are the only clips I could get with cl_interp 5, and t. themikers. 15 cl_cmdrate 66 net_splitpacket_maxrate 50000 net_chokeloop 1 net_udp_rcvbuf 131072 net_splitrate 1 net_queued_packet_thread 1best interp settings for soldier on 100-120 ping. This looks like a hack instead of a console command, too. По этому она подождет еще два тика. 035 seconds is 35ms). 2, 1. // desirable than a variable but sometimes high framerate. First thing I'd recommend is changing cl_interp to 0 and cl_interp_ratio to the equivalent (which is 1, for 0. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. I highly recommend using cl_interp_ratio over the other since it is more reliable. 0299989990890026092529296875) cl_interp 0. helgrim • 12 yr. This key is usually located on the upper-left side of the keyboard, below the “Escape” key. It excels in right corridors and flanking, without the weirdness of the Backburner’s hit box. Лерп можно поменять консольной командой cl_interp <time>, где <time> - время в секундах. 0303 cl_timeout 60 cl_pred_optimize 2 net_maxpacketdrop 0 rate 80000. cl_smooth 0. 3. 033' should help. 2ms) cl_interp_ratio 1. There are some cheaters that get 3rd party programs to set their ping to 800+ and use a triggerbot to get stupid backstabs. considering it's a topic that have been answered multiple times since the update simply googling 'cl_interp settings tf2' would give you ther answer, did it my self and came across kaja's guide which does an excellent job of explaining when to increase interp and what values to use. cl_interp 0. I tried making a different cfg file for each class, and it doesn't change anything, when I'm switching my lerp doesn't change. It is recommended to be installed on a blank TF2, without any prior configs installed. Create a text file named Protect. But it's slow and you can hit airshots kind of late. use ethernet. Doors open too slow (you phase through them) Projectiles lag behind (most notable on stationary airborne rockets)Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. cl_interp 0. but after a while you get used to it. Although this plugin is meant to fix this exploit in TF2, it can be used for other games as well, although I don't think this exploit is used in other games as much. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. In this guide I will be giving tips on how to increase y. Login Store Community Support Change language View desktop website. cl_interp . Establecerlos al azar puede hacer que tu conexión sea peor que con los valores predeterminados. Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. The command "cl_updaterate" must be change to match with the tickrate of the server (if you don't understand, you didn't read. If you set it to a small number, it will interpolate less, meaning you're relying on the packets you actually recieve more. No. You have to open console and put in "cl_interp <number>" into console. the eureka effect is really good, it lets you place both teleporters for only 50 metal (25 each) and upgrade them to level 3 for only 200 metal (100 metal per level) 243. Add A Reply Pages: 1 . and it doesnt change my interp to 0. If you're not willing to make the. agohow it works is, the server sets your "real" interp to the largest of cl_interp or cl_interp_ratio* (1/cl_updaterate); if you set cl_interp to 0, then since the default cl_interp_ratio is 2, it will set your real interp to. The internet speed is not my problem, the game's settings are. Team Fortress 2. 5, which is the max) what you see ISN'T what the server sees. Team Fortress 2. You should see Asia. . exec 0lerp. cl_interp 0. cfg. Tf2 better melee hit reg and tips. Originally posted by i am. to reduce clientside interp deplay, ratio2 interp 0 being the best safe bet for a good non-lan internet connection. . Team Fortress 2. if its still bad then. . set to zero so youll use the ratio interp which is easier to use. Help with laggy sentry animations. fatlaced. cl_interp 0. if the game feels really stuttery then change cl_interp_ratio to 2. 0152 hitscan = . Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). Reply vox00. Yeah, it makes tricks tabs x1000 times easier is you abuse it right. 026364528346526735446” # –5 Frags – +. org launches tf2pickup. If it doesnt wherever you saved the commands in your config isnt being executed properly. 4, 1. Setting plain interp to 0 will use the lowest value based on your rate settings. cl_interp_npcs: 0. cl_interp_ratio works based of what cl_updaterate is and determine the interp as: interp (in seconds) = cl_interp_ratio / cl_updaterate . The cl_interp 0. default cl_interp_ratio = 2. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. As long as you're overriding individual settings, you'll be good. 034 minus ping 20 = 0. The default cl_interp is 0. If I play with a low cl_interp value (let's say cl_interp 0,031) what you see is what the servers sees so the ball that I threw will reach you at the right time, so when you swing your bat you'll probably hit the ball. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. 0152 and setting the others the most consistent way. (Your rate is lower than default which is 80000, updaterate. Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. After nine years in development, hopefully it was worth the wait. // display, they are useless. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. royflord. The default interpolation delay is 0. cl_interp_ratio 2 para las conexiones con luz pérdida de paquetes. cl_interp 0 is a terrible idea. = x) next to your current settings. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl. 035 cl_interp_ratio 2 cl_updaterate 66 rate 60000 on a good <50 ping, this has worked golden for me. 66 for both. The Source engine has a network commands like, rate, cl_updaterate, cl_cmdrate, cl_interp, cl_interp_ratio. After nine years in development, hopefully it was worth the wait. I typed them in the file and put them in CFG, and all. I'm not a mod but r/TF2 and r/TF2fashionadvice. Team Fortress 2. That way you won't have to test every setting for a long. //. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. pstjames Jun 11, 2020 @ 7:56pm. 03125I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. . TF. A lot of snipers and hitscan players run cl_interp at ~33. org launches tf2pickup. TF2 custom config generator. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. These are the values I most commonly use: cl_interp 0. play a bit. Impossible. ago Thanks a lot man! 3 NotWendy1 • 6 yr. 1. . cl_lagcompensation 1. cl_interp 0. Para comprender plenamente cl_interp y cl_interp_ratio Es necesario entender lo que estos números están haciendo realmente entre bastidores. Tf2 if there was a forth cosmetic slot. The truth about "cl_interp 0. What's the most balanced cl_interp for all classes? 13 4 Share Sort by: Open comment sort options Add a Comment NotWendy1 • 6 yr. Anyone know what's up? I'm really confused < > Showing 1-9. You can also use the snapshots_lan module level to get the lowest interp. I've lowered my texture and model details and a bunch of other video settings quite low. 2 -> 10 ms in tf2 is because it's. if you want to see the default of a command open the console and just type the command. cl. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. // choice, try both and see which is better for you. I’m using Chris’ max frames with these interp settings: cl_cmdrate “40” cl_interp “0. Type into console cl_interp 0 for projectiles and use 0. Being able to change interp ratio and other settings related to it is to be used to make visual hitboxes line up with real hitboxes. I used to play with a cl_interp setting of 0 or 0. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. Either one or two ticks of interp. 1 cl_updaterate 20 rate 30000. There's also a setting to draw hitboxes. 025 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime. (cl_interp_ratio 1/2)To fix it, set cl_interp, to zero and it should default to the lowest possible value. 1. TF2 has extrapolation disabled. 01. The HUD is pretty obvious but I don't believe he's ever mentioned anything else. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. projectiles aren't lag compensated, so the only way to make them more responsive is to reduce client->server latency. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. Today here are some tips on how to deal with spies that abuse the cl_interp commands. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Blacker Jun 11, 2020 @ 11:06pm. 1. However, if you're lagging for 2 seconds, it's probably not interp related. You can't change it, it always resets to 1 after you join a server. Some people seem to like to use lower values for all classes while others say something like "cl_interp 0. cl_cmdrate 66. There is a small problem in TF2 and maybe other games. GitHub Gist: instantly share code, notes, and snippets.